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            <title><![CDATA[Crafting a design system for a multiplanetary future]]></title>
            <link>https://davidboya.com/articles/crafting-a-design-system-for-a-multiplanetary-future</link>
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            <pubDate>Mon, 05 Sep 2022 00:00:00 GMT</pubDate>
            <description><![CDATA[Most companies try to stay ahead of the curve when it comes to visual design, but for Planetaria we needed to create a brand that would still inspire us 100 years from now when humanity has spread across our entire solar system.]]></description>
            <author>spencer@planetaria.tech (David Boya)</author>
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            <title><![CDATA[Introducing Animaginary: High performance web animations]]></title>
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            <pubDate>Fri, 02 Sep 2022 00:00:00 GMT</pubDate>
            <description><![CDATA[When you’re building a website for a company as ambitious as Planetaria, you need to make an impression. I wanted people to visit our website and see animations that looked more realistic than reality itself.]]></description>
            <author>spencer@planetaria.tech (David Boya)</author>
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            <title><![CDATA[Rewriting the cosmOS kernel in Rust]]></title>
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            <pubDate>Thu, 14 Jul 2022 00:00:00 GMT</pubDate>
            <description><![CDATA[When we released the first version of cosmOS last year, it was written in Go. Go is a wonderful programming language, but it’s been a while since I’ve seen an article on the front page of Hacker News about rewriting some important tool in Go and I see articles on there about rewriting things in Rust every single week.]]></description>
            <author>spencer@planetaria.tech (David Boya)</author>
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